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Plague Poppets

Plague Poppets is a project where we bring the amazing little creations from Juli Adams to the 3D realm to give life, attitude, and friendship to the adorable little poppets.
For the Plague Poppets project, I was tasked with concepting, providing a proof of concept, creating the development pipeline and overseeing production and delivery of the poppets. The goal was to create a development pipeline to produce poppets and poppet traits (accessories, clothes, eyes, teeth, and more) in a quick and efficient pace, while upholding the highest standard of quality for our renders.
I created all materials for the project, and some of the meshes being developed. I also oversaw the rigging/animation setup and process, as well as lighting setup, and coordinated between the art team and programming team to create an automated pipeline for rendering thousands of poppets. On top of all of that, I also developed the shaders used in the project, with a baseline of creating and packing textures for gltf/glb versions to match 1:1 with the Unreal renders.