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Alex Bailey
Alex Bailey
3D Generalist
Seattle, United States

Summary

Experienced 3D Artist, Art Director, and Director of Operations. I love to make art and to make art work within development pipelines to realize final, shipped products.
Currently looking for more work!

Skills

3D ModelingCharacter ModelingLow-poly ModelingParticle EffectsTexturingRetopologyHigh-poly ModelingVFXPBR TexturingTexture Baking

Software proficiency

After Effects
After Effects
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
Premiere
Premiere
Vegas Pro
Vegas Pro

Reel

Productions

    • Video Game
      Hulu Imagine Dragons Live in Vegas
    • Year
      2023
    • Role
      Art Director
    • Company
      Super League Gaming
    • Video Game
      Motorola MoSoverse
    • Year
      2023
    • Role
      Art Director
    • Company
      Super League Gaming
    • Video Game
      Clark's Playprints
    • Year
      2023
    • Role
      Art Director
    • Company
      Super League Gaming
    • Video Game
      NFL Quarterback Simulator
    • Year
      2023
    • Role
      Director of 3D
    • Company
      Super League Gaming
    • Video Game
      American Girl - Roblox
    • Year
      2023
    • Role
      Art Dirctor
    • Company
      Super League Gaming
    • Mobile Game
      Plague Poppets
    • Year
      2024
    • Role
      Director of 3D
    • Company
      Plague Poppets LLC

Experience

  • Director of 3D at Plague Poppets
    April 2022 - Present

    - Create, define and refine all artistic processes and outputs to develop a modular system for generating thousands of variations of a deliverable asset, including animations, material development, mesh generation, and lighting/environment scenarios, setup and delivered inside Unreal Engine.

    - Lead and create unified library of assets and workflow processes for Substance Designer, Substance Painter, Adobe Photoshop, Autodesk Maya, and Maxon Zbrush, as well as create master materials and shaders for Unreal Engine and glTF Viewer.

    - Layout framework and detail documentation within Atlassian Confluence to work hand-in-hand with tasking in Jira for both internal employees and external contractors.

    - Hire and manage 3D and Art teams for multiple areas of production, including marketing, asset production, UI, and Web Design.

    - Quickly identified underperforming areas of development to switch strategies and meet deadlines without compromising quality of output.

    - Design example files/projects for all teams involved with development to allow outsourced teams to have a rolling start.

    - Drive team with ambition and imagination to bring an artist’s vision of a puppet to the 3D realm for real-time interaction with uniquely designed characters and clothing.

  • Director of Operations at Creator Games
    June 2024 - November 2024

    - Create SOP’s, Best Practices, and development pipeline strategies for all development teams.

    - Provide budget estimates and lay the foundation for budget tracking tools to help increase the accuracy of future project budget estimates.

    - Monitor production schedules, pipelines, and budgetary considerations.

    - Develop onboarding guidelines and training documentation for staff new to Roblox and Fortnite.

    - Work jointly with outsourcing studios to facilitate parallel pathing in development.

    - Provide detailed insight during all phases of production to project managers and leadership to navigate through cost risk analysis.

    - Develop and originate task tracking procedures to catch inefficiencies and ensure the highest level of output is maintained while cross-team communication is maximized.

    - Quickly address red flags from production and strategy departments.

    - Track recurring issues and problem solve to fix the core issues leading to them.

    - Scrum veteran with vast experience using Jira, Confluence, Microsoft Project, Monday.com and other task management and documentation software.

    - Proven track record of leading the way with communicating and organizing processes and company structure, always actively searching for ways to improve and evolve.

    - Instill a culture of passion and excellence throughout the company, driving motivation across all disciplines.

  • Art Director at Super League Gaming
    May 2022 - April 2024

    - Pre-plan, outline, deliver and update tasks with strengths in Agile development processes via Jira.

    - Drive initiatives to restructure art development pipelines for streamlining development time and minimizing company expenditures while simultaneously centralizing communication channels across multiple development teams.

    - Represent the company’s art team to leadership groups and external studio negotiations.

    - Provide detailed insight during all phases of production to project managers and leadership to navigate through cost risk analysis.

    - Multi-task master, managing up to six separate development projects at once, meeting all goals and deadlines.

    - Proven understanding of development pipelines for all areas of art, including VFX, lighting, materials, level design, UI and 3D mesh generation.

    - Work jointly with outsourcing studios to facilitate parallel pathing in development.

    - Develop and originate task tracking procedures to ensure the highest level of output is maintained while cross-team communication is maximized.

    - Oversee projects and their production which have led to the highest-rated brand experience on the Roblox platform (97% like rate and over 1 million plays after 7 days) as well as being labeled as the #1 concert experience provider for Roblox.

    - Scrum veteran with vast experience using Jira, Confluence, Microsoft Project, Monday.com and other task management and documentation software.

    - Proven track record of leading the way with communicating and organizing processes and company structure, always actively searching for ways to improve and evolve.

  • CEO at AstroNaughty Games
    Seattle
    May 2018 - September 2022

    In charge of pipeline development, project management, marketing, contract negotiation, and all aspects of game development. I kind of do it all.