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Rigard Station - In-Game Cinematic

Rigard Station has been the largest undertaking of the Grimmstar team. Being the sole space station in the Alpha Kordela system, it houses the local staff of the Outer Ring Mining Corporation members, including miners, scientific researchers, and executives alike.

For this project, I helped with development of the Parallax Occlusion Mapping (POM) trimsheet which was used extensively to provide high density details in place of high geometry counts. I was also tasked with concepting, lighting, some material work, and the modular placement of the individual components. I also created the entirety of the presentation video inside Unreal Engine. Mesh and additional material information created by the talented Brayton Dickey and Anthony Cervantes.

I've provided a tutorial video for my workflow process (though slightly altered) to generate the POM trimsheets in an earlier video inside the Grimmstar channel, which can be seen here:
https://www.youtube.com/watch?v=vwR0pDPKzeQ